AI Insights · Timothy · April 2023
Top 5 Ultracasual Games on iOS in Germany Q1 2023
Discover the performance trends of the top 5 ultracasual games on the iOS platform in Germany for the first quarter of 2023, highlighting their weekly downloads, revenue, and active user metrics.
In Q1 2023, the top 5 ultracasual games on the iOS platform in Germany exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Draw it from Kwalee Ltd experienced a downturn in weekly downloads, starting at approximately 9.3K in late December and dipping to around 3K in early March, before recovering to 6K by the end of the quarter. The weekly revenue for the game saw a gradual decline, peaking at around $263 in late December and dropping to $94 by the end of March. Active users also decreased from 19.8K to about 8.2K, before climbing back to 13.6K in the final week of March.
Fill The Fridge! by Rollic Games showed a steady pattern in weekly downloads, with figures fluctuating between 3.3K and 5.5K. The game's weekly revenue saw a significant drop from $297 at the start of the quarter to $17 by the end. Active users ranged from 10.5K to 17.4K, maintaining a relatively stable user base throughout the quarter.
Balls'n Ropes, another game from Rollic Games, had a consistent download rate, starting at 6.2K and ending at 2.4K. The revenue was minimal, with only a brief peak of $111 in mid-January. However, the game's active users steadily increased from 11.5K to 20.9K over the quarter, indicating growing user engagement.
ASMR Simulator-Makeover&Relax from Tap Q Games saw a significant rise in weekly downloads, starting at 681 in late December and peaking at 6.2K in mid-January, before stabilizing around 2.4K towards the end of March. The active user base also grew substantially from 3.5K to 20.5K, demonstrating a strong user retention and engagement trend.
Finally, Engine Pistons ASMR, another title from Rollic Games, experienced an impressive increase in weekly downloads, starting from just 15 in late December and peaking at 7.9K in mid-February, before settling at 1K by the end of March. The weekly revenue showed a modest peak of $109 in late February. Active users saw a sharp rise from 11 to 12.5K by mid-February, and then a gradual decline to 7.7K by the end of the quarter.
For more detailed insights into the performance of these ultracasual games and other apps, visit Sensor Tower.